discrete convolution

Work in Progress

Concept

  • slinding a kernel(window) over the signal
  • take the weighted sum
  • taking the weighted average of the signal over the window, giving a blurring effect

Linear convolution

  • pad the rest to 0

kernel is “flipped”, weighted sum of overlapping, rest is assumed to be 0

Circular convolution

Application

Standard example

Polynomial coefficients

multiplication of polynomials <=> convolution of coefficients
hints that we can find the convolution using multiplication