geometry in R³


Summary

Rules for vectors in R³

  • vector addition
  • scalar multiplication

Equation of a sphere

Dot product

  • orthogonality if the dot product is 0

Cross Product

  • produces a vector that is orthogonal to both vectors

Projection

length of the sides of the triangle using toa, cah, soh

Shortest distance from a point to a plane

Concept

Position vectors

  • horizontal notation

Standard basis vectors

Unit vectors

  • normalising a vector to get a magnitude of 1

Lines

  • use the parametric form

Planes

Application

Distance from point to planes

Distance between two skew lines/planes